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First Light Achievements: All 33 Unlocks and Roadmap

Track all 33 First Light achievements with unlock requirements, rarity percentages, and a practical completion order for story, capsules, and skill goals.

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First Light Achievements: All 33 Unlocks and Roadmap

Thirty-three unlocks turn this brick-breaker into a test of timing, control, and deliberate risk. First Light achievements cover story milestones, capsule collection, glass bricks, and demanding light-control challenges. Use the requirements below to separate career totals from goals that must happen within a single memory or uninterrupted sequence.

Story Milestones and Hidden Achievements

The campaign spans 132 memories across four acts, following four generations of one family. Its story takes approximately 6–8 hours; that estimate covers the narrative, rather than the full achievement hunt.

Percentages throughout this guide show the share of players who have earned each achievement.

AchievementHow to unlockRarity %
First LightUnlock your first memory.100%
Eleven SundaysUnlock 11 memories.100%
Hold the LineFinish Act I.87.5%
The Middle YearsFinish Act II.75%
Quarters UpFinish Act III.75%
There You AreHidden achievement.100%
Make the BoardHidden achievement.100%

Choose your campaign difficulty deliberately: the selection stays with that campaign through the end. Easy emphasizes the story, while Insane gives you one life at twice the speed.

Official page: First Light (playfirstlight.com)

Glass Bricks, Gates, and the Fog

These objectives reward specific interactions with the board. Pay attention to the distinction between breaking glass normally, breaking it with the light cannon, and breaking different glass bricks across your career.

First Light — Glass Bricks, Gates, and the FogImage: Steam / Ephphatha Games

AchievementHow to unlockRarity %
The Glass RingDestroy your first glass brick.100%
Through the GlassDestroy a glass brick using the light cannon.100%
Both PanesDestroy two glass bricks within one memory.100%
In Case of EmergencyDestroy 100 different glass bricks across your career.62.5%
Ride the DawnEscape through the east wall.100%
Dragged Through the DuskBe pulled back through the west wall.100%
Dawn and DuskHave both gates open simultaneously.75%
LightbringerCarry a light through the dawn.87.5%
Clearing the AirDissolve 20 fog wisps within one memory.75%
Survive the VoidEnter the Void and return from it.87.5%

For Through the Glass, aim the light cannon at glass specifically; an ordinary glass break satisfies a different requirement. For In Case of Emergency, track the word “different”—the target is 100 distinct glass bricks.

Keep the gate objectives separate on your checklist. Opening both gates together, escaping east, returning through the west wall, and carrying a light through the dawn each have their own requirement.

Capsules and Keeper Reserves

Capsule achievements pull you in opposite directions. Some ask you to collect every capsule type across your career, while another requires clearing an entire memory without catching any.

First Light — Capsules and Keeper ReservesImage: www.playfirstlight.com

AchievementHow to unlockRarity %
Extended PlayHave three more keepers than your starting amount.100%
Fully MedicatedCollect every bright capsule type across your career.100%
Bad MedicineCollect every dark capsule type across your career.87.5%
Every Good Year at OnceHave a keeper power, a speed effect, and a multiply active together.100%
The Worn PrayerFinish a memory without collecting any capsules.75%
Full HouseHave 10 keepers in reserve.100%

Dedicate a memory to The Worn Prayer and avoid capsule catches throughout that attempt. Pursue the overlapping effects for Every Good Year at Once separately, so collecting its required effects does not undermine your capsule-free clear.

Distinguish the reserve goals, too: Extended Play measures an increase over your starting keepers, while Full House requires a reserve of 10.

Timing, Multilight, and Endurance Challenges

Read these conditions closely before starting an attempt. Four lights on the keeper, eight lights in flight, and three lights sustained for 30 seconds are separate targets.

First Light — Timing, Multilight, and Endurance ChallengesImage: www.playfirstlight.com

AchievementHow to unlockRarity %
There Are Four LightsHold four lights on the keeper simultaneously.100%
Fast and BrightFinish a memory while SPEED remains active.87.5%
The PatternsDestroy 30 bricks during one flight between keeper contacts.100%
Play CalmReturn the light 25 times without hitting a brick.75%
Forty SecondsDestroy every brick in a memory in under 40 seconds.100%
FireworksKeep eight lights in flight simultaneously.87.5%
JugglerKeep three lights in flight for 30 seconds.62.5%
The Need for SpeedReturn the light five consecutive times at full speed.62.5%
Two MinutesKeep one light alive for 120 seconds.100%
The KeeperEarn every other achievement.62.5%

Separate speed attempts from endurance attempts. Forty Seconds demands a fast clear, whereas Two Minutes asks you to preserve one light for a full 120 seconds. Likewise, aim for repeated returns without brick contact for Play Calm, then pursue long brick-breaking flights for The Patterns.

For Juggler, focus on maintaining three lights throughout the required duration. Reaching a higher simultaneous count addresses Fireworks, but does not replace the sustained-control objective.

100% Completion Order

Use this order to organize attempts around compatible requirements:

  1. Play through the story. Collect the memory and act milestones while learning board layouts, glass interactions, and capsule effects.
  2. Work on career collection totals. Pursue every bright and dark capsule type, plus the 100 different glass bricks required for In Case of Emergency.
  3. Target board interactions. Address the light cannon, both gates, dawn passage, fog wisps, and the Void as distinct objectives.
  4. Separate capsule and reserve attempts. Pursue overlapping powers and keeper reserves, then dedicate a capsule-free clear to The Worn Prayer.
  5. Split technical attempts by goal. Work on fast clears, consecutive full-speed returns, brick-free returns, and long flights separately. Give the multilight and 120-second survival requirements their own attention.
  6. Review your remaining achievements. Include both hidden entries in that check, then finish the outstanding requirements toward The Keeper.

Continue with

First Light Afterglow: A Guide to Endless Brick PlayFirst Light afterglow offers endless brick-breaking with music and no score. Explore how it differs from the story and what else brings you back to play.

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